dtEntity project

This blog has been stale for a long time because I don’t have a lot of free time since our daughter was born. But now I want to revive it to keep a log of my development work on dtEntity, the simulation framework I have worked on for the last two years.

I have done some posts to the OpenSceneGraph homepage to announce it, but did not get a lot of feedback yet. I think this is maybe because there were a number of similar projects in the past that got stale, and people are affraid to commit to a project that could go down any time. I hope to get over this by doing consistent work on the project and adding useful features.

So what is dtEntity? As I already said, it is a simulation framework. It is tightly integrated with OpenSceneGraph. It adds an entity model that composes simulation entities from loosely coupled components.

I have posted a couple of videos to youtube which demonstrate the capabilities. There are a lot of things that I can’t show in the video that I think make developing with dtEntity nice that I want to write about in this blog.

Today I spent a lot of time integrating osgManipulator. I already have implemented translate / rotate / scale tools usingĀ  JavaScript that work like those in Blender. But it seems that all other game editors use editing widgets like 3DS Max, so I don’t want to go out of line here. I will probably commit to the svn tomorrow.

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